#include <InputFPPRemote.h>
◆ c_InputFPPRemote()
◆ ~c_InputFPPRemote()
| c_InputFPPRemote::~c_InputFPPRemote |
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◆ AllowedToPlayRemoteFile()
| bool c_InputFPPRemote::AllowedToPlayRemoteFile |
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◆ Begin()
| void c_InputFPPRemote::Begin |
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set up the operating environment based on the current config (or defaults)
Implements c_InputCommon.
◆ ClearStatistics()
| void c_InputFPPRemote::ClearStatistics |
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◆ FppStartRemoteFilePlay()
| void c_InputFPPRemote::FppStartRemoteFilePlay |
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String & | FileName, |
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uint32_t | ElapsedTimeSec ) |
◆ FppStopRemoteFilePlay()
| void c_InputFPPRemote::FppStopRemoteFilePlay |
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◆ FppSyncRemoteFilePlay()
| void c_InputFPPRemote::FppSyncRemoteFilePlay |
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String & | FileName, |
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uint32_t | ElapsedTimeMS ) |
◆ GetConfig()
| void c_InputFPPRemote::GetConfig |
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JsonObject & | jsonConfig | ) |
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Get the current config used by the driver.
◆ GetDriverName()
| void c_InputFPPRemote::GetDriverName |
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String & | sDriverName | ) |
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get the name for the instantiated driver
Implements c_InputCommon.
◆ GetFppRemotePlayStatus()
| void c_InputFPPRemote::GetFppRemotePlayStatus |
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JsonObject & | jsonStatus | ) |
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◆ GetSendFppSync()
| bool c_InputFPPRemote::GetSendFppSync |
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◆ GetStatus()
| void c_InputFPPRemote::GetStatus |
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JsonObject & | jsonStatus | ) |
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◆ GetSyncOffsetMS()
| int32_t c_InputFPPRemote::GetSyncOffsetMS |
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◆ IsIdle()
| bool c_InputFPPRemote::IsIdle |
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◆ load()
| void c_InputFPPRemote::load |
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Load configuration from File System.
◆ PlayingFile()
| bool c_InputFPPRemote::PlayingFile |
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◆ PlayingRemoteFile()
| bool c_InputFPPRemote::PlayingRemoteFile |
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◆ PlayNextFile()
| void c_InputFPPRemote::PlayNextFile |
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◆ Poll()
| bool c_InputFPPRemote::Poll |
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◆ Process()
| void c_InputFPPRemote::Process |
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◆ ProcessButtonActions()
◆ save()
| void c_InputFPPRemote::save |
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Save configuration to File System.
◆ SetBackgroundFile()
| void c_InputFPPRemote::SetBackgroundFile |
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◆ SetBlankTimerIsRunning()
| void c_InputFPPRemote::SetBlankTimerIsRunning |
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bool | BlankTimerRunning | ) |
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◆ SetBufferInfo()
| void c_InputFPPRemote::SetBufferInfo |
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uint32_t | BufferSize | ) |
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◆ SetConfig()
| bool c_InputFPPRemote::SetConfig |
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JsonObject & | jsonConfig | ) |
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Set a new config in the driver.
◆ SetOperationalState()
| void c_InputFPPRemote::SetOperationalState |
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bool | ActiveFlag | ) |
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◆ StartPlaying()
| void c_InputFPPRemote::StartPlaying |
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String & | FileName | ) |
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◆ StartPlayingLocalFile()
| void c_InputFPPRemote::StartPlayingLocalFile |
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String & | FileName | ) |
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◆ StartPlayingRemoteFile()
| void c_InputFPPRemote::StartPlayingRemoteFile |
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String & | FileName | ) |
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◆ StopPlaying()
| void c_InputFPPRemote::StopPlaying |
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◆ validateConfiguration()
| void c_InputFPPRemote::validateConfiguration |
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◆ ConfiguredFileToPlay
| char c_InputFPPRemote::ConfiguredFileToPlay[65] |
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◆ FileBeingPlayed
| char c_InputFPPRemote::FileBeingPlayed[65] |
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◆ FilePlayCount
| uint32_t c_InputFPPRemote::FilePlayCount = 0 |
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◆ FppSyncOverride
| bool c_InputFPPRemote::FppSyncOverride = false |
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◆ pInputFPPRemotePlayItem
◆ PlayerInfo
◆ SendFppSync
| bool c_InputFPPRemote::SendFppSync = false |
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◆ StatusType
| char c_InputFPPRemote::StatusType[65] |
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◆ Stopping
| bool c_InputFPPRemote::Stopping = false |
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◆ SyncOffsetMS
| int32_t c_InputFPPRemote::SyncOffsetMS = 0 |
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The documentation for this class was generated from the following files: