ESPixelStick Firmware
Firmware for the ESPixelStick
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InputFPPRemote.h
Go to the documentation of this file.
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#pragma once
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/*
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* InputFPPRemote.h
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*
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* Project: ESPixelStick - An ESP8266 / ESP32 and E1.31 based pixel driver
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* Copyright (c) 2021, 2025 Shelby Merrick
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* http://www.forkineye.com
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*
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* This program is provided free for you to use in any way that you wish,
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* subject to the laws and regulations where you are using it. Due diligence
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* is strongly suggested before using this code. Please give credit where due.
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*
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* The Author makes no warranty of any kind, express or implied, with regard
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* to this program or the documentation contained in this document. The
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* Author shall not be liable in any event for incidental or consequential
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* damages in connection with, or arising out of, the furnishing, performance
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* or use of these programs.
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*
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*/
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#include "
InputCommon.hpp
"
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#include "
WebMgr.hpp
"
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#include "
InputFPPRemotePlayItem.hpp
"
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class
c_InputFPPRemote
:
public
c_InputCommon
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{
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public
:
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c_InputFPPRemote
(
c_InputMgr::e_InputChannelIds
NewInputChannelId,
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c_InputMgr::e_InputType
NewChannelType,
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uint32_t BufferSize);
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virtual
~c_InputFPPRemote
();
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// functions to be provided by the derived class
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void
Begin
();
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bool
SetConfig
(JsonObject& jsonConfig);
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void
GetConfig
(JsonObject& jsonConfig);
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void
GetStatus
(JsonObject& jsonStatus);
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void
Process
();
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void
GetDriverName
(String& sDriverName) { sDriverName =
"FPP Remote"
; }
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void
SetBufferInfo
(uint32_t BufferSize);
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void
ProcessButtonActions
(
c_ExternalInput::InputValue_t
value);
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void
SetOperationalState
(
bool
ActiveFlag);
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void
FppStartRemoteFilePlay
(String & FileName, uint32_t ElapsedTimeSec);
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void
FppStopRemoteFilePlay
();
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void
FppSyncRemoteFilePlay
(String & FileName, uint32_t ElapsedTimeMS);
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void
GetFppRemotePlayStatus
(JsonObject& jsonStatus);
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bool
IsIdle
();
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bool
AllowedToPlayRemoteFile
();
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void
SetBackgroundFile
();
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protected
:
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c_InputFPPRemotePlayItem
*
pInputFPPRemotePlayItem
=
nullptr
;
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int32_t
GetSyncOffsetMS
() {
return
SyncOffsetMS
; }
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bool
GetSendFppSync
() {
return
SendFppSync
; }
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String
StatusType
;
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private
:
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void
validateConfiguration
();
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void
StartPlaying
(String & FileName);
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void
StartPlayingLocalFile
(String & FileName);
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void
StartPlayingRemoteFile
(String & FileName);
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void
StopPlaying
();
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bool
PlayingFile
();
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bool
PlayingRemoteFile
();
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void
PlayNextFile
();
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bool
Poll
();
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void
load
();
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void
save
();
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int32_t
SyncOffsetMS
= 0;
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bool
SendFppSync
=
false
;
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String
FileBeingPlayed
=
CN_No_LocalFileToPlay
;
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String
ConfiguredFileToPlay
=
CN_No_LocalFileToPlay
;
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bool
Stopping
=
false
;
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bool
FppSyncOverride
=
false
;
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};
CN_No_LocalFileToPlay
const CN_PROGMEM char CN_No_LocalFileToPlay[]
Definition
ConstNames.cpp:146
InputCommon.hpp
InputFPPRemotePlayItem.hpp
WebMgr.hpp
c_ExternalInput::InputValue_t
InputValue_t
Definition
externalInput.h:32
c_InputCommon
Definition
InputCommon.hpp:27
c_InputFPPRemote
Definition
InputFPPRemote.h:26
c_InputFPPRemote::FppSyncOverride
bool FppSyncOverride
Definition
InputFPPRemote.h:82
c_InputFPPRemote::SetBackgroundFile
void SetBackgroundFile()
Definition
InputFPPRemote.cpp:632
c_InputFPPRemote::SetConfig
bool SetConfig(JsonObject &jsonConfig)
Set a new config in the driver.
Definition
InputFPPRemote.cpp:258
c_InputFPPRemote::GetDriverName
void GetDriverName(String &sDriverName)
get the name for the instantiated driver
Definition
InputFPPRemote.h:41
c_InputFPPRemote::StartPlaying
void StartPlaying(String &FileName)
Definition
InputFPPRemote.cpp:343
c_InputFPPRemote::SetOperationalState
void SetOperationalState(bool ActiveFlag)
Definition
InputFPPRemote.cpp:288
c_InputFPPRemote::ConfiguredFileToPlay
String ConfiguredFileToPlay
Definition
InputFPPRemote.h:80
c_InputFPPRemote::PlayNextFile
void PlayNextFile()
Definition
InputFPPRemote.cpp:110
c_InputFPPRemote::FppStopRemoteFilePlay
void FppStopRemoteFilePlay()
Definition
InputFPPRemote.cpp:545
c_InputFPPRemote::FppStartRemoteFilePlay
void FppStartRemoteFilePlay(String &FileName, uint32_t ElapsedTimeSec)
Definition
InputFPPRemote.cpp:531
c_InputFPPRemote::ProcessButtonActions
void ProcessButtonActions(c_ExternalInput::InputValue_t value)
Definition
InputFPPRemote.cpp:230
c_InputFPPRemote::FppSyncRemoteFilePlay
void FppSyncRemoteFilePlay(String &FileName, uint32_t ElapsedTimeMS)
Definition
InputFPPRemote.cpp:572
c_InputFPPRemote::pInputFPPRemotePlayItem
c_InputFPPRemotePlayItem * pInputFPPRemotePlayItem
Definition
InputFPPRemote.h:56
c_InputFPPRemote::Process
void Process()
Call from loop(), renders Input data.
Definition
InputFPPRemote.cpp:186
c_InputFPPRemote::AllowedToPlayRemoteFile
bool AllowedToPlayRemoteFile()
Definition
InputFPPRemote.cpp:614
c_InputFPPRemote::IsIdle
bool IsIdle()
Definition
InputFPPRemote.cpp:600
c_InputFPPRemote::Stopping
bool Stopping
Definition
InputFPPRemote.h:81
c_InputFPPRemote::validateConfiguration
void validateConfiguration()
Definition
InputFPPRemote.cpp:489
c_InputFPPRemote::~c_InputFPPRemote
virtual ~c_InputFPPRemote()
Definition
InputFPPRemote.cpp:42
c_InputFPPRemote::SendFppSync
bool SendFppSync
Definition
InputFPPRemote.h:78
c_InputFPPRemote::Poll
bool Poll()
Definition
InputFPPRemote.cpp:215
c_InputFPPRemote::Begin
void Begin()
set up the operating environment based on the current config (or defaults)
Definition
InputFPPRemote.cpp:55
c_InputFPPRemote::GetSyncOffsetMS
int32_t GetSyncOffsetMS()
Definition
InputFPPRemote.h:57
c_InputFPPRemote::StopPlaying
void StopPlaying()
Definition
InputFPPRemote.cpp:303
c_InputFPPRemote::PlayingFile
bool PlayingFile()
Definition
InputFPPRemote.cpp:497
c_InputFPPRemote::StartPlayingRemoteFile
void StartPlayingRemoteFile(String &FileName)
Definition
InputFPPRemote.cpp:444
c_InputFPPRemote::GetSendFppSync
bool GetSendFppSync()
Definition
InputFPPRemote.h:58
c_InputFPPRemote::c_InputFPPRemote
c_InputFPPRemote(c_InputMgr::e_InputChannelIds NewInputChannelId, c_InputMgr::e_InputType NewChannelType, uint32_t BufferSize)
Definition
InputFPPRemote.cpp:29
c_InputFPPRemote::GetStatus
void GetStatus(JsonObject &jsonStatus)
Definition
InputFPPRemote.cpp:81
c_InputFPPRemote::SetBufferInfo
void SetBufferInfo(uint32_t BufferSize)
Definition
InputFPPRemote.cpp:251
c_InputFPPRemote::PlayingRemoteFile
bool PlayingRemoteFile()
Definition
InputFPPRemote.cpp:503
c_InputFPPRemote::StatusType
String StatusType
Definition
InputFPPRemote.h:60
c_InputFPPRemote::SyncOffsetMS
int32_t SyncOffsetMS
Definition
InputFPPRemote.h:77
c_InputFPPRemote::save
void save()
Save configuration to File System.
c_InputFPPRemote::GetConfig
void GetConfig(JsonObject &jsonConfig)
Get the current config used by the driver.
Definition
InputFPPRemote.cpp:66
c_InputFPPRemote::StartPlayingLocalFile
void StartPlayingLocalFile(String &FileName)
Definition
InputFPPRemote.cpp:379
c_InputFPPRemote::FileBeingPlayed
String FileBeingPlayed
Definition
InputFPPRemote.h:79
c_InputFPPRemote::GetFppRemotePlayStatus
void GetFppRemotePlayStatus(JsonObject &jsonStatus)
Definition
InputFPPRemote.cpp:586
c_InputFPPRemote::load
void load()
Load configuration from File System.
c_InputFPPRemotePlayItem
Definition
InputFPPRemotePlayItem.hpp:26
c_InputMgr::e_InputType
e_InputType
Definition
InputMgr.hpp:71
c_InputMgr::e_InputChannelIds
e_InputChannelIds
Definition
InputMgr.hpp:40
include
input
InputFPPRemote.h
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