ESPixelStick Firmware
Firmware for the ESPixelStick
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InputFPPRemote.h
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1#pragma once
2/*
3* InputFPPRemote.h
4*
5* Project: ESPixelStick - An ESP8266 / ESP32 and E1.31 based pixel driver
6* Copyright (c) 2021, 2025 Shelby Merrick
7* http://www.forkineye.com
8*
9* This program is provided free for you to use in any way that you wish,
10* subject to the laws and regulations where you are using it. Due diligence
11* is strongly suggested before using this code. Please give credit where due.
12*
13* The Author makes no warranty of any kind, express or implied, with regard
14* to this program or the documentation contained in this document. The
15* Author shall not be liable in any event for incidental or consequential
16* damages in connection with, or arising out of, the furnishing, performance
17* or use of these programs.
18*
19*/
20
21#include "InputCommon.hpp"
22#include "WebMgr.hpp"
24
26{
27 public:
28
30 c_InputMgr::e_InputType NewChannelType,
31 uint32_t BufferSize);
32
33 virtual ~c_InputFPPRemote ();
34
35 // functions to be provided by the derived class
36 void Begin ();
37 bool SetConfig (JsonObject& jsonConfig);
38 void GetConfig (JsonObject& jsonConfig);
39 void GetStatus (JsonObject& jsonStatus);
40 void Process ();
41 void GetDriverName (String& sDriverName) { sDriverName = "FPP Remote"; }
42 void SetBufferInfo (uint32_t BufferSize);
44 void SetOperationalState (bool ActiveFlag);
45
46 void FppStartRemoteFilePlay (String & FileName, uint32_t ElapsedTimeSec);
48 void FppSyncRemoteFilePlay (String & FileName, uint32_t ElapsedTimeMS);
49 void GetFppRemotePlayStatus (JsonObject& jsonStatus);
50 bool IsIdle();
52 void SetBackgroundFile ();
53
54protected:
55
57 int32_t GetSyncOffsetMS () { return SyncOffsetMS; }
58 bool GetSendFppSync () { return SendFppSync; }
59
60 char StatusType[65];
61
62private:
63
65 void StartPlaying (String & FileName);
66 void StartPlayingLocalFile (String & FileName);
67 void StartPlayingRemoteFile (String & FileName);
68 void StopPlaying ();
69 bool PlayingFile ();
70 bool PlayingRemoteFile ();
71 void PlayNextFile ();
72 bool Poll ();
73
74 void load ();
75 void save ();
76
77 int32_t SyncOffsetMS = 0;
78 bool SendFppSync = false;
81 bool Stopping = false;
82 bool FppSyncOverride = false;
83 uint32_t FilePlayCount = 0;
84
85 #define PlayerMemorySize 1096
87 {
88 alignas(16) byte Player[PlayerMemorySize];
89 uint32_t Id = 0;
90 bool InUse = false;
91 };
93};
#define PlayerMemorySize
Definition InputFPPRemote.h:85
InputValue_t
Definition externalInput.h:32
Definition InputCommon.hpp:27
Definition InputFPPRemote.h:26
char StatusType[65]
Definition InputFPPRemote.h:60
bool FppSyncOverride
Definition InputFPPRemote.h:82
void SetBackgroundFile()
Definition InputFPPRemote.cpp:710
bool SetConfig(JsonObject &jsonConfig)
Set a new config in the driver.
Definition InputFPPRemote.cpp:316
void GetDriverName(String &sDriverName)
get the name for the instantiated driver
Definition InputFPPRemote.h:41
void StartPlaying(String &FileName)
Definition InputFPPRemote.cpp:406
void SetOperationalState(bool ActiveFlag)
Definition InputFPPRemote.cpp:349
void PlayNextFile()
Definition InputFPPRemote.cpp:152
void FppStopRemoteFilePlay()
Definition InputFPPRemote.cpp:623
void FppStartRemoteFilePlay(String &FileName, uint32_t ElapsedTimeSec)
Definition InputFPPRemote.cpp:609
void ProcessButtonActions(c_ExternalInput::InputValue_t value)
Definition InputFPPRemote.cpp:288
void FppSyncRemoteFilePlay(String &FileName, uint32_t ElapsedTimeMS)
Definition InputFPPRemote.cpp:650
c_InputFPPRemotePlayItem * pInputFPPRemotePlayItem
Definition InputFPPRemote.h:56
void Process()
Call from loop(), renders Input data.
Definition InputFPPRemote.cpp:228
bool AllowedToPlayRemoteFile()
Definition InputFPPRemote.cpp:692
bool IsIdle()
Definition InputFPPRemote.cpp:678
bool Stopping
Definition InputFPPRemote.h:81
void validateConfiguration()
Definition InputFPPRemote.cpp:567
virtual ~c_InputFPPRemote()
Definition InputFPPRemote.cpp:79
bool SendFppSync
Definition InputFPPRemote.h:78
bool Poll()
Definition InputFPPRemote.cpp:273
void Begin()
set up the operating environment based on the current config (or defaults)
Definition InputFPPRemote.cpp:92
int32_t GetSyncOffsetMS()
Definition InputFPPRemote.h:57
char FileBeingPlayed[65]
Definition InputFPPRemote.h:79
uint32_t FilePlayCount
Definition InputFPPRemote.h:83
void StopPlaying()
Definition InputFPPRemote.cpp:364
bool PlayingFile()
Definition InputFPPRemote.cpp:575
void StartPlayingRemoteFile(String &FileName)
Definition InputFPPRemote.cpp:525
bool GetSendFppSync()
Definition InputFPPRemote.h:58
c_InputFPPRemote(c_InputMgr::e_InputChannelIds NewInputChannelId, c_InputMgr::e_InputType NewChannelType, uint32_t BufferSize)
Definition InputFPPRemote.cpp:58
void GetStatus(JsonObject &jsonStatus)
Definition InputFPPRemote.cpp:118
void SetBufferInfo(uint32_t BufferSize)
Definition InputFPPRemote.cpp:309
bool PlayingRemoteFile()
Definition InputFPPRemote.cpp:581
int32_t SyncOffsetMS
Definition InputFPPRemote.h:77
void save()
Save configuration to File System.
PlayerInfo_t PlayerInfo
Definition InputFPPRemote.h:92
void GetConfig(JsonObject &jsonConfig)
Get the current config used by the driver.
Definition InputFPPRemote.cpp:103
void StartPlayingLocalFile(String &FileName)
Definition InputFPPRemote.cpp:444
void GetFppRemotePlayStatus(JsonObject &jsonStatus)
Definition InputFPPRemote.cpp:664
char ConfiguredFileToPlay[65]
Definition InputFPPRemote.h:80
void load()
Load configuration from File System.
Definition InputFPPRemotePlayItem.hpp:26
e_InputType
Definition InputMgr.hpp:72
e_InputChannelIds
Definition InputMgr.hpp:40
Definition InputFPPRemote.h:87
byte Player[PlayerMemorySize]
Definition InputFPPRemote.h:88
bool InUse
Definition InputFPPRemote.h:90
uint32_t Id
Definition InputFPPRemote.h:89