ESPixelStick Firmware
Firmware for the ESPixelStick
Loading...
Searching...
No Matches
InputFPPRemote.h
Go to the documentation of this file.
1#pragma once
2/*
3* InputFPPRemote.h
4*
5* Project: ESPixelStick - An ESP8266 / ESP32 and E1.31 based pixel driver
6* Copyright (c) 2021, 2025 Shelby Merrick
7* http://www.forkineye.com
8*
9* This program is provided free for you to use in any way that you wish,
10* subject to the laws and regulations where you are using it. Due diligence
11* is strongly suggested before using this code. Please give credit where due.
12*
13* The Author makes no warranty of any kind, express or implied, with regard
14* to this program or the documentation contained in this document. The
15* Author shall not be liable in any event for incidental or consequential
16* damages in connection with, or arising out of, the furnishing, performance
17* or use of these programs.
18*
19*/
20
21#include "InputCommon.hpp"
22#include "WebMgr.hpp"
24
26{
27 public:
28
30 c_InputMgr::e_InputType NewChannelType,
31 uint32_t BufferSize);
32
33 virtual ~c_InputFPPRemote ();
34
35 // functions to be provided by the derived class
36 void Begin ();
37 bool SetConfig (JsonObject& jsonConfig);
38 void GetConfig (JsonObject& jsonConfig);
39 void GetStatus (JsonObject& jsonStatus);
40 void ClearStatistics ();
41 void Process ();
42 void GetDriverName (String& sDriverName) { sDriverName = "FPP Remote"; }
43 void SetBufferInfo (uint32_t BufferSize);
45 void SetOperationalState (bool ActiveFlag);
46
47 void FppStartRemoteFilePlay (String & FileName, uint32_t ElapsedTimeSec);
49 void FppSyncRemoteFilePlay (String & FileName, uint32_t ElapsedTimeMS);
50 void GetFppRemotePlayStatus (JsonObject& jsonStatus);
51 bool IsIdle();
53 void SetBackgroundFile ();
54
55protected:
56
58 int32_t GetSyncOffsetMS () { return SyncOffsetMS; }
59 bool GetSendFppSync () { return SendFppSync; }
60
61 char StatusType[65];
62
63private:
64
66 void StartPlaying (String & FileName);
67 void StartPlayingLocalFile (String & FileName);
68 void StartPlayingRemoteFile (String & FileName);
69 void StopPlaying ();
70 bool PlayingFile ();
71 bool PlayingRemoteFile ();
72 void PlayNextFile ();
73 bool Poll ();
74
75 void load ();
76 void save ();
77
78 int32_t SyncOffsetMS = 0;
79 bool SendFppSync = false;
82 bool Stopping = false;
83 bool FppSyncOverride = false;
84 uint32_t FilePlayCount = 0;
85
86 #define PlayerMemorySize 1096
88 {
89 alignas(16) byte Player[PlayerMemorySize];
90 uint32_t Id = 0;
91 bool InUse = false;
92 };
94};
#define PlayerMemorySize
Definition InputFPPRemote.h:86
InputValue_t
Definition externalInput.h:32
Definition InputCommon.hpp:27
Definition InputFPPRemote.h:26
char StatusType[65]
Definition InputFPPRemote.h:61
bool FppSyncOverride
Definition InputFPPRemote.h:83
void SetBackgroundFile()
Definition InputFPPRemote.cpp:739
bool SetConfig(JsonObject &jsonConfig)
Set a new config in the driver.
Definition InputFPPRemote.cpp:345
void GetDriverName(String &sDriverName)
get the name for the instantiated driver
Definition InputFPPRemote.h:42
void StartPlaying(String &FileName)
Definition InputFPPRemote.cpp:435
void SetOperationalState(bool ActiveFlag)
Definition InputFPPRemote.cpp:378
void PlayNextFile()
Definition InputFPPRemote.cpp:181
void FppStopRemoteFilePlay()
Definition InputFPPRemote.cpp:652
void FppStartRemoteFilePlay(String &FileName, uint32_t ElapsedTimeSec)
Definition InputFPPRemote.cpp:638
void ProcessButtonActions(c_ExternalInput::InputValue_t value)
Definition InputFPPRemote.cpp:317
void FppSyncRemoteFilePlay(String &FileName, uint32_t ElapsedTimeMS)
Definition InputFPPRemote.cpp:679
c_InputFPPRemotePlayItem * pInputFPPRemotePlayItem
Definition InputFPPRemote.h:57
void Process()
Call from loop(), renders Input data.
Definition InputFPPRemote.cpp:257
bool AllowedToPlayRemoteFile()
Definition InputFPPRemote.cpp:721
bool IsIdle()
Definition InputFPPRemote.cpp:707
bool Stopping
Definition InputFPPRemote.h:82
void validateConfiguration()
Definition InputFPPRemote.cpp:596
virtual ~c_InputFPPRemote()
Definition InputFPPRemote.cpp:79
bool SendFppSync
Definition InputFPPRemote.h:79
bool Poll()
Definition InputFPPRemote.cpp:302
void Begin()
set up the operating environment based on the current config (or defaults)
Definition InputFPPRemote.cpp:92
int32_t GetSyncOffsetMS()
Definition InputFPPRemote.h:58
char FileBeingPlayed[65]
Definition InputFPPRemote.h:80
void ClearStatistics()
Definition InputFPPRemote.cpp:152
uint32_t FilePlayCount
Definition InputFPPRemote.h:84
void StopPlaying()
Definition InputFPPRemote.cpp:393
bool PlayingFile()
Definition InputFPPRemote.cpp:604
void StartPlayingRemoteFile(String &FileName)
Definition InputFPPRemote.cpp:554
bool GetSendFppSync()
Definition InputFPPRemote.h:59
c_InputFPPRemote(c_InputMgr::e_InputChannelIds NewInputChannelId, c_InputMgr::e_InputType NewChannelType, uint32_t BufferSize)
Definition InputFPPRemote.cpp:58
void GetStatus(JsonObject &jsonStatus)
Definition InputFPPRemote.cpp:118
void SetBufferInfo(uint32_t BufferSize)
Definition InputFPPRemote.cpp:338
bool PlayingRemoteFile()
Definition InputFPPRemote.cpp:610
int32_t SyncOffsetMS
Definition InputFPPRemote.h:78
void save()
Save configuration to File System.
PlayerInfo_t PlayerInfo
Definition InputFPPRemote.h:93
void GetConfig(JsonObject &jsonConfig)
Get the current config used by the driver.
Definition InputFPPRemote.cpp:103
void StartPlayingLocalFile(String &FileName)
Definition InputFPPRemote.cpp:473
void GetFppRemotePlayStatus(JsonObject &jsonStatus)
Definition InputFPPRemote.cpp:693
char ConfiguredFileToPlay[65]
Definition InputFPPRemote.h:81
void load()
Load configuration from File System.
Definition InputFPPRemotePlayItem.hpp:26
e_InputType
Definition InputMgr.hpp:73
e_InputChannelIds
Definition InputMgr.hpp:40
Definition InputFPPRemote.h:88
byte Player[PlayerMemorySize]
Definition InputFPPRemote.h:89
bool InUse
Definition InputFPPRemote.h:91
uint32_t Id
Definition InputFPPRemote.h:90