ESPixelStick Firmware
Firmware for the ESPixelStick
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fsm_PlayEffect_state_PlayingEffect Class Reference

#include <InputFPPRemotePlayEffectFsm.hpp>

Inheritance diagram for fsm_PlayEffect_state_PlayingEffect:
Collaboration diagram for fsm_PlayEffect_state_PlayingEffect:

Public Member Functions

 fsm_PlayEffect_state_PlayingEffect ()
 
virtual ~fsm_PlayEffect_state_PlayingEffect ()
 
virtual bool Poll ()
 
virtual void Init (c_InputFPPRemotePlayEffect *Parent)
 
virtual void GetStateName (String &sName)
 
virtual void Start (String &FileName, float SecondsElapsed)
 
virtual void Stop (void)
 
virtual bool Sync (float SecondsElapsed)
 
virtual void GetStatus (JsonObject &jsonStatus)
 
- Public Member Functions inherited from fsm_PlayEffect_state
 fsm_PlayEffect_state ()
 
virtual ~fsm_PlayEffect_state ()
 
void GetDriverName (String &Name)
 

Additional Inherited Members

- Protected Attributes inherited from fsm_PlayEffect_state
c_InputFPPRemotePlayEffectp_InputFPPRemotePlayEffect = nullptr
 

Constructor & Destructor Documentation

◆ fsm_PlayEffect_state_PlayingEffect()

fsm_PlayEffect_state_PlayingEffect::fsm_PlayEffect_state_PlayingEffect ( )
inline

◆ ~fsm_PlayEffect_state_PlayingEffect()

virtual fsm_PlayEffect_state_PlayingEffect::~fsm_PlayEffect_state_PlayingEffect ( )
inlinevirtual

Member Function Documentation

◆ GetStateName()

virtual void fsm_PlayEffect_state_PlayingEffect::GetStateName ( String & sName)
inlinevirtual

Implements fsm_PlayEffect_state.

◆ GetStatus()

void fsm_PlayEffect_state_PlayingEffect::GetStatus ( JsonObject & jsonStatus)
virtual

Implements fsm_PlayEffect_state.

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◆ Init()

void fsm_PlayEffect_state_PlayingEffect::Init ( c_InputFPPRemotePlayEffect * Parent)
virtual

Implements fsm_PlayEffect_state.

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◆ Poll()

bool fsm_PlayEffect_state_PlayingEffect::Poll ( )
virtual

Implements fsm_PlayEffect_state.

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◆ Start()

void fsm_PlayEffect_state_PlayingEffect::Start ( String & FileName,
float SecondsElapsed )
virtual

Implements fsm_PlayEffect_state.

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◆ Stop()

void fsm_PlayEffect_state_PlayingEffect::Stop ( void )
virtual

Implements fsm_PlayEffect_state.

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◆ Sync()

bool fsm_PlayEffect_state_PlayingEffect::Sync ( float SecondsElapsed)
virtual

Implements fsm_PlayEffect_state.


The documentation for this class was generated from the following files: