#include <InputFPPRemotePlayEffectFsm.hpp>
◆ fsm_PlayEffect_state()
fsm_PlayEffect_state::fsm_PlayEffect_state |
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inline |
◆ ~fsm_PlayEffect_state()
virtual fsm_PlayEffect_state::~fsm_PlayEffect_state |
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inlinevirtual |
◆ GetDriverName()
void fsm_PlayEffect_state::GetDriverName |
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String & | Name | ) |
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inline |
◆ GetStateName()
virtual void fsm_PlayEffect_state::GetStateName |
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String & | sName | ) |
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pure virtual |
◆ GetStatus()
virtual void fsm_PlayEffect_state::GetStatus |
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JsonObject & | jsonStatus | ) |
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pure virtual |
◆ Init()
◆ Poll()
virtual bool fsm_PlayEffect_state::Poll |
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pure virtual |
◆ Start()
virtual void fsm_PlayEffect_state::Start |
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String & | FileName, |
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float | SecondsElapsed ) |
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pure virtual |
◆ Stop()
virtual void fsm_PlayEffect_state::Stop |
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void | | ) |
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pure virtual |
◆ Sync()
virtual bool fsm_PlayEffect_state::Sync |
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float | SecondsElapsed | ) |
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pure virtual |
◆ p_InputFPPRemotePlayEffect
The documentation for this class was generated from the following file: