#include <InputFPPRemotePlayList.hpp>
◆ c_InputFPPRemotePlayList()
◆ ~c_InputFPPRemotePlayList()
c_InputFPPRemotePlayList::~c_InputFPPRemotePlayList |
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◆ GetStatus()
void c_InputFPPRemotePlayList::GetStatus |
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JsonObject & | jsonStatus | ) |
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◆ IsIdle()
virtual bool c_InputFPPRemotePlayList::IsIdle |
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◆ Poll()
bool c_InputFPPRemotePlayList::Poll |
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◆ ProcessPlayListEntry()
bool c_InputFPPRemotePlayList::ProcessPlayListEntry |
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◆ Start()
void c_InputFPPRemotePlayList::Start |
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String & | FileName, |
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float | SecondsElapsed, |
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uint32_t | PlayCount ) |
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◆ Stop()
void c_InputFPPRemotePlayList::Stop |
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◆ Sync()
void c_InputFPPRemotePlayList::Sync |
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String & | FileName, |
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float | SecondsElapsed ) |
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◆ fsm_PlayList_state
◆ fsm_PlayList_state_Idle
◆ fsm_PlayList_state_Paused
◆ fsm_PlayList_state_PlayingEffect
◆ fsm_PlayList_state_PlayingFile
◆ fsm_PlayList_state_WaitForStart
◆ fsm_PlayList_state_Idle_imp
◆ fsm_PlayList_state_Paused_imp
◆ fsm_PlayList_state_PlayingEffect_imp
◆ fsm_PlayList_state_PlayingFile_imp
◆ fsm_PlayList_state_WaitForStart_imp
◆ PauseDelayTimer
FastTimer c_InputFPPRemotePlayList::PauseDelayTimer |
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◆ pCurrentFsmState
◆ pInputFPPRemotePlayItem
◆ PlayListEntryId
uint32_t c_InputFPPRemotePlayList::PlayListEntryId = 0 |
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◆ PlayListRepeatCount
uint32_t c_InputFPPRemotePlayList::PlayListRepeatCount = 1 |
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The documentation for this class was generated from the following files: